Algorithms of the Intelligent Web

Web 2.0 applications provide a rich user experience, but the parts you can’t see are just as important-and impressive. They use powerful techniques to process information intelligently and offer features based on patterns and relationships in data. Algorithms of the Intelligent Web shows readers how to use the same techniques employed by household names like Google Ad Sense, Netflix, and Amazon to transform raw data into actionable information.

Algorithms of the Intelligent Web is an example-driven blueprint for creating applications that collect, analyze, and act on the massive quantities of data users leave in their wake as they use the web. Readers learn to build Netflix-style recommendation engines, and how to apply the same techniques to social-networking sites. See how click-trace analysis can result in smarter ad rotations. All the examples are designed both to be reused and to illustrate a general technique- an algorithm-that applies to a broad range of scenarios.

As they work through the book’s many examples, readers learn about recommendation systems, search and ranking, automatic grouping of similar objects, classification of objects, forecasting models, and autonomous agents. They also become familiar with a large number of open-source libraries and SDKs, and freely available APIs from the hottest sites on the internet, such as Facebook, Google, eBay, and Yahoo.

See Details

CSS Pocket Reference: Visual Presentation for the Web (Pocket Reference (O'Reilly))

They say that good things come in small packages, and it’s certainly true for this edition of CSS Pocket Reference. Completely revised and updated to reflect the latest Cascading Style Sheet specifications in CSS 2.1, this indispensable little book covers the most essential information that web designers and developers need to implement CSS effectively across all browsers.

Inside, you’ll find:

  • A short introduction to the key concepts of CSS
  • A complete alphabetical reference to all CSS 2.1 selectors and properties
  • A chart displaying detailed information about CSS support for every style element and its cross-browser compatibility

This reference neatly condenses the details of its top-selling companion volume, Cascading Style Sheets: The Definitive Guide into one easy-to-use cheat-sheet that delivers all the CSS details you need to complete the task at hand. Whenever you’re stuck and need an answer quickly — or if you just want to be sure you’re applying CSS correctly — this edition of the CSS Pocket Reference is the book you’ll want by your keyboard or, conveniently, in your back pocket.

See Details

OpenGL(R) SuperBible: Comprehensive Tutorial and Reference (4th Edition)

OpenGL SuperBible, Fourth Edition, begins by illuminating the core techniques of “classic OpenGL graphics programming, from drawing in space to geometric transformations, from lighting to texture mapping. The authors cover newer OpenGL capabilities, including OpenGL 2.1’s powerful programmable pipeline, vertex and fragment shaders, and advanced buffers. They also present thorough, up-to-date introductions to OpenGL implementations on multiple platforms, including Windows, Mac OS X, GNU/Linux, UNIX, and embedded systems.

Coverage includes

An entirely new chapter on OpenGL ES programming for handhelds

Completely rewritten chapters on OpenGL for Mac OS X and GNU/Linux

Up-to-the-minute coverage of OpenGL on Windows Vista

New material on floating-point color buffers and off-screen rendering

In-depth introductions to 3D modeling and object composition

Expert techniques for utilizing OpenGL’s programmable shading language

Thorough coverage of curves, surfaces, interactive graphics, textures, shadows, and much more

A fully updated API reference, and an all-new section of full-color images

You’ll rely on this book constantlywhether you’re learning OpenGL for the first time, deepening your graphics programming expertise, upgrading from older versions of OpenGL, or porting applications from other environments.

Now part of the OpenGL Technical LibraryThe official knowledge resource for OpenGL developers

The OpenGL Technical Library provides tutorial and reference books for OpenGL. The Library enables programmers to gain a practical understanding of OpenGL and shows them how to unlock its full potential. Originally developed by SGI, the Library continues to evolve under the auspices of the OpenGL Architecture Review Board (ARB) Steering Group (now part of the Khronos Group), an industry consortium responsible for guiding the evolution of OpenGL and related technologies.

Contents

Preface xxvii

About the Authors xxxv

Introduction 1

Part I: The Old Testament

Chapter 1 Introduction to 3D Graphics and OpenGL 9

Chapter 2 Using OpenGL 33

Chapter 3 Drawing in Space: Geometric Primitives and Buffers 73

Chapter 4 Geometric Transformations: The Pipeline 127

Chapter 5 Color, Materials, and Lighting: The Basics 173

Chapter 6 More on Colors and Materials 229

Chapter 7 Imaging with OpenGL 251

Chapter 8 Texture Mapping: The Basics 303

Chapter 9 Texture Mapping: Beyond the Basics 341

Chapter 10 Curves and Surfaces 377

Chapter 11 It’s All About the Pipeline: Faster Geometry Throughput 421

Chapter 12 Interactive Graphics 457

Chapter 13 Occlusion Queries: Why Do More Work Than You Need To? 481

Chapter 14 Depth Textures and Shadows 495

Part II: The New Testament

Chapter 15 Programmable Pipeline: This Isn’t Your Father’s OpenGL 515

Chapter 16 Vertex Shading: Do-It-Yourself Transform, Lighting, and Texgen 547

Chapter 17 Fragment Shading: Empower Your Pixel Processing 567

Chapter 18 Advanced Buffers 601

Part III: The Apocrypha

Chapter 19 Wiggle: OpenGL on Windows 641

Chapter 20 OpenGL on Mac OS X 685

Chapter 21 OpenGL on Linux 713

Chapter 22 OpenGL ES – OpenGL on the Small 735

Appendix A Further Reading/References 773

Appendix B Glossary 777

Appendix C API Reference 783

Index 1141

See Details

Directing the Story: Professional Storytelling and Storyboarding Techniques for Live Action and AnimationFrancis Glebas, a top Disney storyboard artist, teaches artists a structural approach to clearly and dramatically presenting visual stories. They will learn classic visual storytelling techniques such as conveying meaning with images and directing the viewer’s eye. Glebas also teaches how to spot potential problems before they cost time and money, and he offers creative solutions on how to solve them.

* Uses the classic story of ‘1001 Arabian Nights’ to show how to storyboard stories that will engage an audience’s attention and emotions.
* With 1001 drawings in graphic novel format plus teaching concepts and commentary.
* All of the storyboarding examples have a real project context rather to engage a very visual audience on their own terms and teaches through demonstration.

See Details

Beginning Joomla!: From Novice to Professional (Beginning from Novice to Professional)

Do you want the ability to manage documents, photos, and other content over the Web but dont want to shell out thousands of dollars in proprietary solutions? Want to create an online community for your hobby or user group? Youre not alone. For thousands of like-minded around the globe, the answer is Joomla!, an open source content management system used to manage all sorts of data over the Web.

While Joomla! is relatively easy to install, a fair amount of knowledge is required in order to configure the application to your specific needs. Beginning Joomla! answers many of the questions youre sure to have, guiding you through the process of creating your own design templates, adding and managing content, and adding popular community features such as article commenting, user profile management, and forums. Later chapters discuss e-commerce integration, explore search engine optimization, and show you how to extend Joomla! by creating your own plug-ins.

See Details