Intermediate Perl

Perl is a versatile, powerful programming language used in a variety of disciplines, ranging from system administration to web programming to database manipulation. One slogan of Perl is that it makes easy things easy and hard things possible. “Intermediate Perl” is about making the leap from the easy things to the hard ones.

Originally released in 2003 as “Learning Perl Objects, References, and Modules” and revised and updated for Perl 5.8, this book offers a gentle but thorough introduction to intermediate programming in Perl. Written by the authors of the best-selling “Learning Perl,” it picks up where that book left off. Topics include:

Packages and namespaces

References and scoping

Manipulating complex data structures

Object-oriented programming

Writing and using modules

Testing Perl code

Contributing to CPAN

Following the successful format of “Learning Perl,” we designed each chapter in the book to be small enough to be read in just an hour or two, ending with a series of exercises to help you practice what you’ve learned. To use the book, you just need to be familiar with the material in “Learning Perl” and have ambition to go further.

Perl is a different language to different people. It is a quick scripting tool for some, and a fully-featured object-oriented language for others. It is used for everything from performing quick global replacements on text files, to crunching huge, complex sets of scientific data that take weeks to process. Perl is what you make of it. But regardless of what you use Perl for, this book helps you do it more effectively, efficiently, and elegantly.

“Intermediate Perl” is about learning to use Perl as aprogramming language, and not just a scripting language. This is the book that turns the Perl dabbler into the Perl programmer.

See Details

Expert Cube Development with Microsoft SQL Server 2008 Analysis Services

Design and implement fast, scalable and maintainable cubes

  • A real-world guide to designing cubes with Analysis Services 2008
  • Model dimensions and measure groups in BI Development Studio
  • Implement security, drill-through, and MDX calculations
  • Learn how to deploy, monitor, and performance-tune your cube
  • Filled with best practices and useful hints and tips

In Detail

Microsoft’s SQL Server Analysis Services 2008 is an OLAP server that allows users to analyze business data quickly and easily. However, designing cubes in Analysis Services can be a complex task: it’s all too easy to make mistakes early on in development that lead to serious problems when the cube is in production. Learning the best practices for cube design before you start your project will help you avoid these problems and ensure that your project is a success.

This book offers practical advice on how to go about designing and building fast, scalable, and maintainable cubes that will meet your users’ requirements and help make your Business Intelligence project a success.

This book gives readers insight into the best practices for designing and building Microsoft Analysis Services 2008 cubes. It also provides details about server architecture, performance tuning, security, and administration of an Analysis Services solution.

In this book, you will learn how to design and implement Analysis Services cubes. Starting from designing a data mart for Analysis Services, through the creation of dimensions and measure groups, to putting the cube into production, we’ll explore the whole of the development lifecycle.

This book is an invaluable guide for anyone who is planning to use Microsoft Analysis Services 2008 in a Business Intelligence project.

What you will learn from this book?

  • Build a data mart suitable for use with Analysis Services
  • Create and configure an Analysis Services project in Business Intelligence Development Studio
  • Use the Dimension Wizard and the Dimension Editor to build dimensions
  • Create measure groups and associate them with dimensions
  • Add calculations to the cube, including implementing currency conversion and a date tool dimension
  • Explore the security model, including dimension security and cell security, and implement dynamic security
  • Tune queries to get the best possible performance
  • Automate processing and partition creation
  • Monitor your cube to see who’s actually using it

Approach

This is a practical tutorial for Analysis Services that shows readers how to solve problems commonly encountered while designing cubes, and explains which features of Analysis Services work well and which should be avoided. The book walks through the whole cube development lifecycle, from building dimensions, cubes and calculations to tuning and moving the cube into production.

Who this book is written for?

This book is aimed at Analysis Services developers who already have some experience but who want to go into more detail on advanced topics, and who want to learn best practices for cube design.

See Details

OpenGL(R) ES 2.0 Programming GuideOpenGL ES 2.0 is the industry’s leading software interface and graphics library for rendering sophisticated 3D graphics on handheld and embedded devices. With OpenGL ES 2.0, the full programmability of shaders is now available on small and portable devices-including cell phones, PDAs, consoles, appliances, and vehicles. However, OpenGL ES differs significantly from OpenGL. Graphics programmers and mobile developers have had very little information about it-until now.

In the OpenGL ES 2.0 Programming Guide, three leading authorities on the Open GL ES 2.0 interface-including the specification’s editor-provide start-to-finish guidance for maximizing the interface’s value in a wide range of high-performance applications. The authors cover the entire API, including Khronos-ratified extensions. Using detailed C-based code examples, they demonstrate how to set up and program every aspect of the graphics pipeline. You’ll move from introductory techniques all the way to advanced per-pixel lighting, particle systems, and performance optimization.

Coverage includes:

  • Shaders in depth: creating shader objects, compiling shaders, checking for compile errors, attaching shader objects to program objects, and linking final program objects
  • The OpenGL ES Shading Language: variables, types, constructors, structures, arrays, attributes, uniforms, varyings, precision qualifiers, and invariance
  • Inputting geometry into the graphics pipeline, and assembling geometry into primitives
  • Vertex shaders, their special variables, and their use in per-vertex lighting, skinning, and other applications
  • Using fragment shaders-including examples of multitexturing, fog, alpha test, and user clip planes
  • Fragment operations: scissor test, stencil test, depth test, multisampling, blending, and dithering
  • Advanced rendering: per-pixel lighting with normal maps, environment mapping, particle systems, image post-processing, and projective texturing
  • Real-world programming challenges: platform diversity, C++ portability, OpenKODE, and platform-specific shader binaries

See Details

Prioritizing Web UsabilityIn 2000, Jakob Nielsen, the world’s leading expert on Web usability, published a book that changed how people think about the Web-Designing Web Usability (New Riders). Many applauded. A few jeered. But everyone listened. The best-selling usability guru is back and has revisited his classic guide, joined forces with Web usability consultant Hoa Loranger, and created an updated companion book that covers the essential changes to the Web and usability today. Prioritizing Web Usability is the guide for anyone who wants to take their Web site(s) to next level and make usability a priority! Through the authors’ wisdom, experience, and hundreds of real-world user tests and contemporary Web site critiques, you’ll learn about site design, user experience and usability testing, navigation and search capabilities, old guidelines and prioritizing usability issues, page design and layout, content design, and more!

See Details

Sams Teach Yourself ASP.NET 3.5 in 24 Hours, Complete Starter Kit

Sams Teach Yourself ASP.NET 3.5 in 24 Hours

Scott Mitchell

Starter Kit

DVD includes Microsoft Visual Web Developer 2008 Express Edition

In just 24 sessions of one hour or less, you will be up and running with ASP.NET 3.5. Using a straightforward, step-by-step approach, each lesson builds upon a real-world foundation forged in both technology and business matters, allowing you to learn the essentials of building dynamic, data-driven web applications from the ground up.

Step-by-step instructions carefully walk you through the most common questions, issues, and tasks.

Q&As, quizzes, and exercises at the end of each lesson help you build and test your knowledge.

By the Way, Did You Know?, and Watch Out! boxes point out shortcuts and solutions.

Learn how to…

  • Design and create ASP.NET web pages
  • Use Microsoft Visual Web Developer to quickly and professionally build ASP.NET websites
  • Collect input from users visiting your web pages
  • Display database data through a web page
  • Edit, insert, delete, sort, and page through database data from an ASP.NET page
  • Build a website that supports user accounts
  • Use Ajax to design interactive web user interfaces

As editor and main contributor to 4GuysFromRolla.com, a popular ASP.NET resource website, Scott Mitchell has authored more than a thousand articles on Microsoft web technologies since 1998. In addition to his vast collection of online articles, Scott has written six previous books on ASP and ASP.NET: Sams Teach Yourself Active Server Pages 3.0 in 21 Days (Sams); Designing Active Server Pages (O’Reilly); ASP.NET: Tips, Tutorials, and Code (Sams); ASP.NET Data Web Controls Kick Start (Sams); Sams Teach Yourself ASP.NET in 24 Hours (Sams); and Sams Teach Yourself ASP.NET 2.0 in 24 Hours (Sams). Scott has also written a number of magazine articles and is a regular columnist for Microsoft’s MSDN Magazine.

DVD Includes:

  • Microsoft Visual Web Developer 2008 Express Edition

On the Web:

  • Register your book at informit.com/title/9780672329975 for access to author code, examples, updates and corrections as they become available.

Category:Microsoft Programming/ASP.NET

Covers:ASP.NET 3.5

User Level:Beginning-Intermediate

See Details