Creating Web Pages For Dummies has empowered thousands of regular folks to publish personal, business, hobby, and other kinds of pages on the exciting and ever-expanding World Wide Web. Now completely updated, Creating Web Pages For Dummies, 2nd Edition, gets you up to speed on the latest Web authoring tools, HTML enhancements, and multimedia innovations. Authors Bud Smith and Arthur Bebak provide a brief Internet primer for those new to the brave new online world and then get down to business showing you how to use HTML (HyperText Markup Language), prepare graphics, and upload files to a Web server for the world to see. Smith and Bebak also share their own expert advice on designing attractive pages that don’t take too long to download and on organizing sites in which users won’t get lost. Best of all, Creating Web Pages For Dummies, 2nd Edition, comes with a bonus CD-ROM containing valuable software, such as America Online for Macintosh and Windows, a try-out version of Adobe’s PageMill Web authoring tool, and other applications to make creating your own Web pages easy and fun.
But if you’re serious about your profession, intuition isn’t enough. “Perl Best Practices” author Damian Conway explains that rules, conventions, standards, and practices not only help programmers communicate and coordinate with one another, they also provide a reliable framework for thinking about problems, and a common language for expressing solutions. This is especially critical in Perl, because the language is designed to offer many ways to accomplish the same task, and consequently it supports many incompatible dialects.
With a good dose of Aussie humor, Dr. Conway (familiar to many in the Perl community) offers 256 guidelines on the art of coding to help you write better Perl code–in fact, the best Perl code you possibly can. The guidelines cover code layout, naming conventions, choice of data and control structures, program decomposition, interface design and implementation, modularity, object orientation, error handling, testing, and debugging.
They’re designed to work together to produce code that is clear, robust, efficient, maintainable, and concise, but Dr. Conway doesn’t pretend that this is the one true universal and unequivocal set of best practices. Instead, “Perl Best Practices” offerscoherent and widely applicable suggestions based on real-world experience of how code is actually written, rather than on someone’s ivory-tower theories on how
software ought to be created.
Most of all, “Perl Best Practices” offers guidelines that actually work, and that many developers around the world are already using. Much like Perl itself, these guidelines are about helping you to get your job done, without getting in the way.
Praise for “Perl Best Practices” from Perl community members:
“As a manager of a large Perl project, I’d ensure that every member of my team has a copy of “Perl Best Practices” on their desk, and use it as the basis for an in-house style guide.”
— Randal Schwartz
“There are no more excuses for writing bad Perl programs. All levels of Perl programmer will be more productive after reading this book.”
— Peter Scott
“”Perl Best Practices” will be the next big important book in the evolution of Perl. The ideas and practices Damian lays down will help bring Perl out from under the embarrassing heading of “scripting languages.” Many of us have known Perl is a real programming language, worthy of all the tasks normally delegated to Java and C++. With Perl Best Practices, Damian shows specifically how and why, so everyone else can see, too.”
— Andy Lester
“Damian’s done what many thought impossible: show how to build large, maintainable Perl applications, while still letting Perl be the powerful, expressive language that programmers have loved for years.”
— Bill Odom
“Finally, a means to bring lasting order to the process and product of real Perl development teams.”
— Andrew Sundstrom
“”Perl Best Practices” provides a valuable education in how to write robust, maintainable Perl, and is a definitive citation source when coaching other programmers.”
— Bennett Todd
“I’ve been teaching Perl for years, and find the same question keeps being asked: Where can I find a reference for writing reusable, maintainable Perl code? Finally I have a decent answer.”
— Paul Fenwick
“At last a well researched, well thought-out, comprehensive guide to Perl style. Instead of each of us developing our own, we can learn good practices from one of Perl’s most prolific and experienced authors. I recommend this book to anyone who prefers getting on with the job rather than going back and fixing errors caused by syntax and poor style issues.”
— Jacinta Richardson
“If you care about programming in any language read this book. Even if you don’t intend to follow all of the practices, thinking through your style will improve it.”
— Steven Lembark
“The Perl community’s best author is back with another outstanding book. There has never been a comprehensive reference on high quality Perl coding and style until “Perl Best Practices,” This book fills a large gap in every Perl bookshelf.”
— Uri Guttman
Love Manga? The newest features of Manga Studio help you bring your ideas to life! The tools available in the latest version of this powerful program make it easy to turn your computer into your drawing board, and Manga Studio For Dummies makes it easy to get started.
Discover how to use Manga Studio to begin creating comics in manga or Western styles, add color to your creations, and share them with your adoring public. It’s a breeze once you know your way around the program. Manga may have begun in Japan, but Manga Studio For Dummies is written in plain English, and shows you how to:
- Build and use page templates
- Rough in your comic with penciling techniques
- Work 100% digital, or use a combination of digital and traditional tools if you prefer
- Work with layers, rulers, and panels
- Add speech bubbles and sound effects text
- Ink your work and add tones
- Prepare your creations for print or distribution on the Web
Written by a working digital artist, Manga Studio For Dummies covers both Manga Studio Debut and EX versions. As an added bonus, it even gives you a peek into the world of manga and comics in general. With the help of Manga Studio For Dummies, you just might find yourself among the comic artists whose work populates the Web and gathers thousands of fans!
*The classic reference, with over 25,000 copies in print, has been massively expanded and thoroughly updated to include state-of-the-art methods and 400+ all-new full color images!
At ILM, compositing is one of the most important tools we use. If you want to learn more, this excellent 2nd-edition is detailed with hundreds of secrets that will help make your comps seamless. For beginners or experts, Ron walks you through the processes of analysis and workflows – linear thinking which will help you become deft and successfully tackle any shot.
- Dennis Muren ASC, Senior Visual Effects Supervisor, Industrial Light & Magic
Ron Brinkman’s book is the definitive work on digital compositing and we have depended on this book as a critical part of our in-house training program at Imageworks since the 1999 Edition. We use this book as a daily textbook and reference for our lighters, compositors and anyone working with digital imagery. It is wonderful to see a new edition being released and it will certainly be required reading for all our digital artists here at Imageworks.
- Sande Scoredos, Executive Director of Training & Artist Development, Sony Pictures Imageworks
The Art and Science of Digital Compositing is the only complete overview of the technical and artistic nature of digital compositing. It covers a wide range of topics from basic image creation, representation and manipulation, to a look at the visual cues that are necessary to create a believable composite. Designed as an introduction to the field, as well as an authoritative technical reference, this book provides essential information for novices and professionals alike.
*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.
*The accompanying DVD-ROM features bonus resources, including example footage from hit films and projects that give readers hands-on experience with real industry materials.
*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!
*17 new case-studies provide in-depth looks at the compositing work done on films such as Chronicles of Narnia: The Lion, the Witch and the Wardrobe, The Golden Compass, The Incredibles, King Kong, The Lord of the Rings: The Return of the King, Sin City, Spider-Man 2, Wallace and Gromit: The Curse of the Were-Rabbit, and Star Wars: Episode 3 – Revenge of the Sith.
*The accompanying DVD-ROM features bonus resources, including example footage from hit films and projects that give readers hands-on experience with real industry materials.
*Includes new sections on 3D compositing, High Dynamic Range (HDR) imaging, Rotoscoping, and much more!
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you’ll know how to develop sophisticated games from start to finish.
- Learn game development concepts from 2D animation to 3D cameras and effects
- Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
- Develop three complete and exciting games using 2D,3D and multiplayer concepts
- Develop and deploy games to the Xbox 360 and the Microsoft Zune
While teaching XNA to beginning game developers, author Aaron Reed noticed that several key concepts were difficult for students to grasp. Learning XNA 3.0 was written specifically to address those issues. With this book, you can test your understanding and practice new skills as you go with unique “Test Your Knowledge” exercises and review questions in each chapter.
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
“An outstanding book! Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the ‘peeling the onion’ approach the author takes, which builds up knowledge from previous chapters.” –David “LetsKillDave” Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager



