Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript’s powerful BitmapData object, and this book covers all those effects in their current CS4 form, as well as the new graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong OOP methodologies to make the code more modular and reusable across projects.
- Gives detailed information on all of the image manipulation abilities of Flash CS4
- Covers complex technology, such as the Pixel Bender Toolkit
- There is no other book like it, covering the same topics in as much depth
What you’ll learn
- Practice image manipulation using modular, object-oriented techniques
- Includes a comprehensive library of image effects classes
- Explore the bitmap manipulation classes in depth
- Applicable to most if not all of the Flash “disciplines”
- Provides a multitude of practical examples, not just theory
- Learn the new Pixel Bender language
Who is this book for?
This book is a great resource for any reader with an intermediate to advanced knowledge of ActionScript developing Flash games, applications and interfaces, animations or Websites, as the effects detailed are applicable across multiple disciplines. If you understand the best practices OOP syntax and know how to manipulate a Flash movie beyond the basics, you will be able to pick up the book and apply its lessons in your own work, as it clearly points out how the effects discussed have practical applications for amateurs and professionals alike.
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Foundation ActionScript 3.0 Image Effects (Foundations)Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as [...]
AdvancED ActionScript 3.0 AnimationThis book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It’s a compilation of topics that follow on from the author’s earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in the most recent version of Flash: [...]
Foundation Actionscript 3.0 Animation: Making Things Move!In this book, you’ll learn
All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you’ll need to start animating with code
Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
How to handle user interaction via the keyboard and mouse
Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward [...]
In this book, you’ll learn
All the ActionScript 3.0 (including math and trigonometry functions) and Flash rendering techniques you’ll need to start animating with code
Basic motion principles such as velocity, acceleration, friction, easing, and bouncing
How to handle user interaction via the keyboard and mouse
Advanced motion techniques such as springs, coordinate rotation, conservation of momentum, and forward [...]
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